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Frosthaven Preorders (Q1 2023)

Created by Isaac Childres

Euro-inspired dungeon crawling sequel to the 2017 smash-hit Gloomhaven

Latest Updates from Our Project:

Time to pick a side!
about 4 years ago – Thu, Apr 02, 2020 at 11:45:51 PM

Well, congratulations. You broke a record. Over $5 million in the first 24 hours! I'm not sure if that's a record across all Kickstarter projects, but it certainly is for board games.

Internally, I would sometimes reference $5 million as a plausible end goal, but you all did it in less than a day. Thank you.

And the party's just getting started! It is time for your first daily announcement!

It's time for an Algox vs. Lurker vs. Unfettered showdown! Whoever wins, we, umm... we all win!

What is going down is we are going to run a popularity contest between these three Frosthaven threats!

I mean, one of them looks cooler than the others, right? Maybe the Algox pull at your heartstrings a little? Maybe you should make peace with the Lurkers instead of slaughtering them all? I know the Unfettered are trying to obliterate your town, but maybe they just need a hug?

There are three ways you can show your support for these poor, misunderstood creatures. First is very straightforward: just vote for them! There is a BGG poll running (BGG account needed) through the campaign where you can toss one point their way.

If you want to generate more points, you can take it a step further with avatars. You can find the avatars for these three new races at the bottom of the main page. We'll be watching in the comments and on other social media sites. If we spot an avatar of one of the races, we may add some points to their total.

If you want to take it even further, really, the sky is the limit. Anything else you want to do - art, fan fiction, costumes, etc. - just tag us on the social media site where you post it, and we'll drop plenty of points on the creature you're supporting. #TeamAlgox #TeamLurker and #TeamUnfettered will also be helpful!

We'll keep a running tally of each race's points on the main page. Then, on the last day of the campaign, we'll crown a winner!

So what does the winning race get? A little extra love in the campaign. Maybe a couple extra scenarios focused on them. A couple extra events where they attack the town and smash it to bits. You know, good stuff like that.

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A brief update on taxes. We've updated the main page making the discussion of taxes more prominent and providing a chart for more clarity. This is an evolving thing for us, so if you have questions that are still unanswered, we are continuing to work on answering them.

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And finally, daily puzzles! First off, here is the solution to yesterday's puzzle:

And today's puzzle features the Deathwalker. This one should prove more difficult. If you need a little help, I've provided a couple hints below this image. Otherwise, I'll see you in the comments or tomorrow with more cool stuff!

Hint 1: The goal is just to survive until the end of round 4. It doesn't matter if you'd exhaust at the start of round 5.

Hint 2: Consider all options you have for increasing your longevity.

Frosthaven is Flourishing!
about 4 years ago – Wed, Apr 01, 2020 at 12:38:06 AM

Wow. Wowowowow WOW!

Umm, trying to stay cool here, but you all CRUSHED IT. $2.8 million and CLIMBING RAPIDLY.

I'LL STOP USING ALL CAPS NOW.

So, yeah, just a big thank you to everyone for turning the launch of Frosthaven into a massive success. You are all superlative people!

We've got a lot of cool stuff planned over the course of the next month, so I hope you hang around to participate in the party. First off all, we will have a new big announcement every day of the campaign, starting tomorrow, so I hope you at least check in for those. I am particularly excited about what tomorrow's announcement will bring!

Also we have daily puzzles! You can check them out on the main page, and they'll also be available in the Tabletop Simulator module. Some of them will get quite tricky, so be prepared!

I don't want to drag out this celebratory message too long, but I do feel like we should talk about taxes sooner rather than later. It has understandably been a sticking point for some people, so I just wanted to explain clearly what the situation is.

First of all, to reiterate the shipping section on the page, we will be charging taxes in the pledge manager where applicable. Countries have become more stringent in the past couple years regarding e-commerce, and we want to make sure we are complying with all laws.

This means that if you live in Canada, UK, EU, Australia (and New Zealand), where we are importing our games directly, we will have pay the normal tax rate to legally get them into the country to ship them to you. This is 5% in Canada, 10% in Australia, and somewhere around 20% in Europe, depending on which country you are in.

In addition, we also have to pay sales in tax in the US when selling to customers who live where we have a physical presence, which is California, Indiana, and Michigan. There is also the possibility, if we pass certain thresholds of sales in other states, that we will have to pay sales tax there as well. We don't expect that to happen, but I wanted to mention it as a possibility.

All of these taxes will be charged in the pledge manager. Other creators have to pay these taxes as well (or should, anyway), but they are typically hidden in the price of the game itself or shipping charges. We wanted to be more clear about what those charges are, and so decided to itemize them separately in the pledge manager instead of over-charging you for shipping.

Being transparent about these prices does not invalidate our country-friendly shipping claims. Friendly shipping means that when you receive your game, you don't have to pay extra VAT charges that would be higher than the normal rates. These are charged when shipping packages internationally, but our multiple fulfillment partners allow us to avoid that.

I hope that clarifies things. I am happy to discuss it further in the comments.

Thanks again for an absolutely monumental first few hours!